Gaming display quotations are full of shorthand — 1500R, PCAP, 500 nits, top box, NTSC. This glossary collects the terms that come up in real casino screen projects, in the order you tend to meet them, with a note on why each one changes what you can build.
Cabinet and game terminology
Main screen
The primary game display in a slot cabinet. On modern cabinets it is usually a portrait, curved panel between 43″ and 55″ — see the C-curve, J-curve and S-curve ranges.
Top box / top screen / topper
The upper display that advertises the game and shows progressive jackpot tiers. It uses smaller panels — commonly 21.5″, 23.8″ or 27″ flat — because topper housings are narrow. Brightness matters here more than in the main screen, because the topper is often competing with cabinet lighting.
Button deck / player panel
The small display strip in front of the player, used for bet controls, player information and service indicators. Usually a 21.5″ or 23.8″ flat panel at 250 nits, portrait or landscape, with or without touch.
ETG (electronic table game)
A terminal that delivers a table game electronically — roulette, baccarat, blackjack or a dealer-assisted hybrid. Typically pairs a player touchscreen with a shared centre display or betting layout screen. See where our screens are used.
Jackpot / progressive display
Any screen that shows accumulating jackpot values — a topper, a bank-wide sign or a large floor display. On a casino floor these are often 49″–55″ flat panels.
Display specification terms
Nit (cd/m²)
A unit of luminance: one candela per square metre. Our ranges are built at 250 nits (compact flat panels), 300 nits (most 27″–55″ flat and curved series) and 500 nits (S-curve and deep C-curve R800). What matters is the brightness that reaches the player after glass and touch layers — see how many nits your floor needs.
FHD and UHD
Full HD (1920×1080) and Ultra HD (3840×2160). The game platform usually expects one specific resolution; UHD panels cost more because production yields are lower.
NTSC colour gamut
A percentage describing how much of the NTSC colour space a panel can reproduce. Our standard panels are specified at NTSC 72% or NTSC 102% depending on model. A wider gamut makes game artwork and jackpot animations look richer, which is why premium cabinets specify it.
Refresh rate
How many times per second the panel redraws — 60 Hz in every series we build. Higher refresh rates matter for fast-motion games and for video walls; for static slot content, 60 Hz is the industry norm.
Contrast ratio and black level
The ratio between the brightest white and the darkest black a panel can show. Pushing a backlight harder raises peak brightness but usually lifts the black level, which softens dark game scenes.
Optical bonding
Filling the gap between the LCD and the cover glass with a transparent adhesive instead of air. Bonding removes internal reflections that look like a double image, improves contrast in bright rooms and makes touch response cleaner. The factory runs its own bonding line, so bonding is specified per order.
Anti-glare (AG) glass and haze
Glass treated by etching or coating to scatter reflections rather than mirror ceiling lights. Haze is the measure of that scattering. On a bright floor, anti-glare treatment removes more player complaints than extra brightness does.
Tempered vs chemically strengthened glass
Tempered glass is heat-treated for strength; chemically strengthened glass is ion-exchanged and can be thinner for the same strength. Both are available, with a choice of edge finish and printed bezel colour.
Curvature terms
Curvature radius (R)
The radius of the circle the screen would form, in millimetres. 1500R means a 1,500 mm radius, which is a gentle wrap; 800R is roughly half that radius and curves much more sharply. A replacement screen must match the original radius or it will not sit flush in the cabinet.
C-curve, J-curve, S-curve
Shape families describing how the panel bends. We build C-curve (31.5″–55″, R1500), J-curve (43″–55″, R1500), S-curve (55″, R1200, 500 nits) and a deep C-curve (42″, R800). Compared side by side in C-curve vs J-curve vs S-curve.
Touch and interface terms
PCAP (projected capacitive)
The touch technology used on almost every modern gaming screen: a transparent sensor grid laminated to the glass, with a controller that reports touch points through USB or RS232. Our standard gaming configuration supports 10 simultaneous touch points.
Infrared touch
An older approach using infrared emitters and receivers around the frame. It works with gloves and styluses and is cheaper, but the raised frame collects dust and the bezel is thicker. Compared in PCAP vs infrared touch.
Touch points
How many fingers or objects the controller can track at once. Multi-player games and multiplayer table surfaces need 10-point tracking; a single-player slot button panel may need two.
Interfaces: HDMI, VGA, DVI, DP, USB, RS232
The connectors between the game platform and the screen. Video comes in over HDMI, DisplayPort, DVI or VGA; touch and control data travel over USB HID or RS232. Cabinets are often wired for a fixed board layout, so the interface list is part of the specification.
Sourcing and trading terms
Factory-direct
Buying from the manufacturer rather than through a distributor. In our case the sales contract and proforma invoice are issued by Jiangsu Titong Intelligent Technology Co., Ltd., and Pingju Supply Chain is paid a commission by the factory rather than adding a margin to your price.
MOQ (minimum order quantity)
The smallest quantity a factory will build in one production run. MOQ depends on the panel and the assembly setup, so it is confirmed per model and per configuration rather than published.
Sample development
Building one or a few units to your specification before a volume order. The approved sample becomes the reference for the production batch — it is what both sides point at if a dispute ever arises.
FOB and CIF
Incoterms. FOB (free on board) prices the goods delivered to the port of loading; CIF (cost, insurance and freight) includes sea freight and insurance to your destination port. Import duties and local taxes are always paid by the buyer unless agreed otherwise.
Proforma invoice (PI)
The document that states the agreed specification, quantity, unit price, Incoterm and payment terms before production starts. It is the manufacturer’s document and the basis for any later warranty claim, so keep the number with the cabinet records.
Lead time
The interval between a confirmed order and the goods being ready to ship. It depends on panel stock, bonding and assembly scheduling, and any sample round, so it is quoted with the price rather than assumed.
Panel grade
Panel makers sort production into grades. Gaming cabinets normally specify A-grade panels with no bright-dot defects in the viewing area; the grade is part of what separates two apparently identical quotations.
How to use this list
If your specification names six of the terms above — size, resolution, curve radius, brightness, touch type and interfaces — you have enough for an accurate quotation. The buyer’s specification checklist walks through them in order, and what drives the cost of a screen explains which of them move the price. For replacements, start with how to match an existing display.
Missing a term you have seen in a supplier quotation? Send it to us through the inquiry form and we will tell you what it means on your cabinet — and whether it is something you actually need to specify.
